Would you like to see this page in English? Click here.

新品を購入

または
1-Clickで注文する場合は、サインインをしてください。
中古品を購入
中古品 - 良い 詳細を見る
価格: ¥ 2,299

または
1-Clickで注文する場合は、サインインをしてください。
 
   
こちらからも買えますよ
この商品をお持ちですか? マーケットプレイスに出品する
Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
 
 

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D [ペーパーバック]

Erwin Coumans , Tony Mullen

価格: ¥ 4,163 通常配送無料 詳細
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
通常2~3週間以内に発送します。 在庫状況について
この商品は、Amazon.co.jp が販売、発送します。 ギフトラッピングを利用できます。

キャンペーンおよび追加情報

  • 掲載画像とお届けする商品の表紙が異なる場合があります。ご了承ください。


商品の説明

内容説明

Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.

著者について

Tony Mullen, PhD, teaches at Tsuda College, Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. Mullen has been a cartoonist and an illustrator and has a broad background in CG-related work. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning Gustav Brastache shorts. He is also the author of Introducing Character Animation with Blender (Sybex).

登録情報


この本のなか見!検索より (詳細はこちら
この本のサンプルページを閲覧する
おもて表紙 | 著作権 | 目次 | 抜粋 | 索引 | 裏表紙
この本の中身を閲覧する:

この商品を見た後に買っているのは?


この商品にタグをつける

 (詳細)
タグは、商品との関連性が非常に強いキーワードまたはラベルのようなものです。
タグにより、すべてのお客様がお気に入りの商品の整理と確認を行うことができます。
※タグは初期設定で公開になっています。詳しくはこちら
 

カスタマーレビュー

Amazon.co.jp にはまだカスタマーレビューはありません
星5つ
星4つ
星3つ
星2つ
星1つ
Amazon.com で最も参考になったカスタマーレビュー (beta)
Amazon.com:  14件のカスタマーレビュー
17 人中、16人の方が、「このレビューが参考になった」と投票しています。
You need this book. Definitely. 2008/7/19
By Renato Perini - (Amazon.com)
形式:ペーパーバック
I ordered this book without much hesitation, once I discovered Tony was writing it. Having read his past book "Introducing Character Animation with Blender", I ordered this one without thinking twice. Now that this book is in my hands, I can't regret for my choice. The overall quality of the publication is impressive. Not only for the contents but also for the technical production: fine paper with color quality images. It's not common these days. The book is composed of 400 pages (7 chapters) plus an appendix and they are:

Chapter 1 - Re-creating the World: An overview
This chapter describes those tools and techniques that are not well explained elsewhere by the Blender literature. It covers topics like material creation with nodes, transparency, subsurface scattering, sky maps (sphere maps and angular maps) and those tools that can be used to fake physics, when accurate simulations are not necessary at all but you still need a "quick and dirty" method to achieve an effect efficiently and with sufficient speed (an example: water simulation with surface tension displacement or cloth simulation using a displacement modifier). Obviously, these techniques are useful for everyone involved using Blender. No doubt. Much appreciated.

Chapter 2 - The Nitty-Gritty on particles.
The first thing I thought after reading this chapter was:"WOW". *ALL* the latest development on Blender particles is covered here: emitters, reactors, positioning particles on a grid, chained physics systems, various types of visualizations, force fields (harmonic, magnetic, vortex, spherical, wind, etc.)
You will be guided through the creation of a convincing fire material using clouds and stencils textures! All is explained gradually and with great style. Highly informative.

Chapter 3 - Getting flexible with Soft Bodies and Cloth.
As you can expect, all that has been developed is covered here: baking, how to animate a spring, force fields and collision, using curves with softbodies (it will teach you how to animate a chain using an empty), stress maps, how to produce a fantastic cube of gelatin using lattices, simulating clothes. It will even explain how to use the demolition plugin to produce a window breaking in a spiderweb pattern!

Chapter 4 - Hair Essentials: The Long and Short of Strand Particles.
How to produce hair, fur and grass. After covering the basics, this chapter will guide you through the creation of an hairstyle on top of a practice head. One of my preferred chapters.

Chapter 5 - Making a Splash with Fluids.
One of the most interesting part of Blender: the fluid simulator. All is covered here: domains, resolution, inflow, outflow, fluid object intersection, kinematic viscosity, obstacles (considering animation, of course).

Chapter 6 - Bullet Physics and the Blender Game Engine.
One of the less undestood parts of Blender is certainly the game engine. So I was favourably impressed when I have seen an entire chapter dedicated to it. This chapter describes all the tools needed to produce hard bodies simulations, using the game engine and the powerfullness of the Bullet Physics Library. Actors, actuators, IPO curves, rigid body simulations with IPO curves, joints, ragdolls ... This is material that will be probably new to most Blender users.

Chapter 7 - Imitation of Life: Simulating Trees and Plants.
This chapter explores a few tools that can be used for creating trees and vegetation in general, like the L-System, ngPlant and Ivy Generator.

Each chapter is independent, so you don't need to read the book from the first page, with the exception of chapter 4, who strongly depends by the two previous chapters. This book is of course not intended for beginners. This book is completely updated with the latest Blender development and it covers the actual stable release. This is the documentation Blender needs. I highly recommend this book. It is well written, well presented, well structured and, most importantly, it's definitely fun!
10 人中、10人の方が、「このレビューが参考になった」と投票しています。
Not for beginners 2009/3/14
By mark benedict - (Amazon.com)
形式:ペーパーバック
This book is well written and beautifully illustrated. That high illustration quality is more important than you might think as in other Blender books the images are so poor it is hard to read the many many settings that are required to work through the tutorials.

I found this book to not be kidding that it isnt aimed at beginners (it seems there is no Blender resource aimed at a thorough understanding of the interface). It would have been nice if they had mentioned that on the front or back cover instead of page 16 in the introduction. It took me thirty minutes to decipher what was meant by "Create your first texture for your ocean surface material and map it using the Empty object". While all the tutorials seem to work, sometimes too little is mentioned about why you are doing certain things. Again, if not a Blender expert expect it to take a long time to get through each example. I suppose you will learn in the event you are successful, but I was sorely tempted to give up in certain cases.
6 人中、6人の方が、「このレビューが参考になった」と投票しています。
good content but poor presentation 2010/1/18
By D. Alyousef - (Amazon.com)
形式:ペーパーバック
This book does teach you how to do neat things that many Blender users overlook..

However, the explanations (if they exist) are very poorly presented.. The writer does not explain why or when to use a certain technique; it tells you to blindly follow instructions and (hopefully) figure things out on your own.. This is frustrating and demotivating. Why should I follow your instructions when I don't know what you're trying to do?

Overall, as I said, you get to learn a few neat things (the hair chapter is especially well-written), but most of the book is following instructions without getting the big picture.

クチコミ

クチコミは、商品やカテゴリー、トピックについて他のお客様と語り合う場です。お買いものに役立つ情報交換ができます。
この商品のクチコミ一覧
内容・タイトル 返答 最新の投稿
まだクチコミはありません

複数のお客様との意見交換を通じて、お買い物にお役立てください。
新しいクチコミを作成する
タイトル:
最初の投稿:
サインインが必要です
 

クチコミを検索
すべてのクチコミを検索
   


リストマニア

リストを作成

関連商品を探す


同じキーワードの商品を探す


フィードバック


Amazon.co.jpのプライバシー ステートメント Amazon.co.jpの発送情報 Amazon.co.jpでの返品と交換