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Well no more.
The down side of this book: It tries to explain the unexplainable.
The Up Side: It gives insight to what is often the most misunderstood element of the WereWolf game. The book has a good selection of Wyld Fetishes and a couple (2) Rites that can work as good background material. The selection of Wyld spirts is good (20 pages worth, and the Gorgans), and can act as excelent additions to any game (be forwarned some are reprints though). It also incluedes a section on The Storm Eater, if any one was wondering more about it, you'll find some answers. The addition of "thresholds" is also something new to me.
And finaly the warning "The Wild is a doble Edged Sword." Under this topic there is a good section explaining the chaos that is The Wyld. As well as an discusion on insainity (The freind of Chaos) and how close association wiht the Wyld can lead your characters to the depths of madness, and how to deal with it as a storyteller, and player.
All in all a good addition to the White Wolf line-up.