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Enter supplemental materials like the Book of Eldritch Might, by Monte Cook. Let's take a look:
VALUE: Under 10 bucks for the printed version, or 5 bucks for the PDF file (available from his website). After shelling out at least 20 for each of the class books, I find this very refreshing.
DESIGN: The art in the printed version is pretty horrible. But, it's nice to have the printed bound version for easy access. However, I went with the PDF and had Kinko's print it out and spiral bind it. It's just as nice, if not nicer.
CONTENT: This is where all of Monte's D&D 3E material shines. The man is brilliant when it comes to fantasy game design. The BoEM contains new feats, spells (primary for Wizard's and Sorcs), new prestige classes, and new magic items. However, these aren't just more of the same things we've seen. Each has a unique flavor and purpose. Examples:
FEATS: Eldritch feats enhance spell-casting abilities in a whole new way outside of metamagic. Most are usable for many of your daily spells, if you meet the prereqs. Rune & tattoo magic -- very cool, great flavor to a campaign.
PRESTIGE CLASSES: For those of you that follow the many PrCs that get published through Dragon mag, Monte's are almost always unique and cool. So too in this book. Embermage: Ultimate fire mage. Graven One: A mage covered in sigils, glyphs, and tattoos, using them to invoke powerful magic. How cool of a NPC would that make? The other PrCs are solid too.
SPELLS: As mentioned, most are for Wizard and Sorc, but there is a mishmash of spells for druids and even the assassin PrC. The spells are all creative, interesting, and remarkably well-balanced.
MAGIC ITEMS: Interesting! Magic vehicles. Magic poisons. Others that vary in power, but never vary in cool factor. Your players will love to get their hands on these, and will loathe NPCs wielding them!
OVERALL: 5 Stars. One of the few accessories that I've opened up in its entirety to my game. Visit Monte Cook's website for errata to this book, and all his other Malhavok Press products...