The Battle Network series has been a guilty pleasure for me as a Mega Man fan, I loved the old school action of the series and going in I wasn't sure how I was going to like the new rpg elements for this new series but that fear was quickly silenced once I started playing. Anyone who knows a thing about Capcom how ever knows that they do not skimp on designing their games and this was glimpsed in what barely passed for box art and game insert, Udon has fixed this by translating the art book that covers the entire series( even the gamecube game ).
There are four chapters in total that are broken up into promo/package art( chapter 1 ), characters( chapter 2 ), anime/real/cyber world/viruses designs( chapter 3 ) and extras( chapter 4 ). What is great is that various artist who have contributed run down the process of selected art pieces which are shown in rough/fully detailed/colored giving you the complete picture on how it came to be, some even mention what their bosses thought of it and what they did if they tweaked it. No art piece is cast aside as each page features three or more pictures on each page with the occasional drawing getting one page to itself which isn't a bad thing as the ones that got that honor are pretty damn good, in fact in chapter 4 where they go over the battle chips and various merchandise it's so jam packed yet everything on each page is still visible.
The glossy front and back covers compliment this thick book with it's smooth interior pages that clocks in at 137 pages in total with the last 4 being ads for other Udon localized art books( Mega Man Star Force: Official Complete Works is up next ), while it seems Udon no longer feels the need to publish original Street Fighter comics which I also liked they've been on a roll with the art books that have been worth the price and then some