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However, I was disappointed with this book. The main reason for this is that I thought this book wasn't far reacing enough. According to the Werewolf universe, the Umbra is populated with thousands, if not millions, of different kinds of spirits, each with their own personality archetypes, wants, desires, interests, etc. But this book focuses mainly on the small number who serve the major tribe totems. This small slice of the spirit world is hardly fulfilling.
Another problem is that the book makes no attempt to describe how the spirits interact with each other, how any of the hierarchies of the totems work, or how any other spirits really behave or act out in the day-to-day life of the Umbra. Spirits are described as if their only purpose is to interact with the werewolves and not as if they are each self-sufficient entities.
So this book is good for what it is, but like many other White-Wolf supplements it fails to be all it could be. A much better book would have given more over-arching spirit information on a macro level so us creative-types could use the information they provided to populate our games with interesting individual spirits on a micro level.