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The scenario concepts themselves aren't too bad, but the scenario details are where things fall apart. In one, the Nephandi and the Marauders, formerly two of the great "bad guys" of MtA, are shoved to the background in favor of a creature that was mentioned once in one supplement. Another concept--the Psychopomp--wasn't introduced until the Manifesto: Transmissions from the Rouge Council book, and yet plays a huge role in these scenarios. The end result is a bit, as one gamer put it in a forum, like reading a murder mystery and finding that murderer is a character who was introduced in the last three chapters of the book.
The other reviewers have it right: don't buy this book if you're expecting to find out what "ascension" and "the 10th Sphere" are. There's no revelation, or even a lot of guidance to defining them. And make no mistake, these scenarios are Mage: the Apocalypse, not Mage: the Ascension. This is the end of the World in a desperate, painful fashion. If you thought that Ascension was union with the Universe/Nirvana/God/Whatever (and if you've been playing since 2nd ed, you can hardly be blamed for believing this), you'd better start working on your own definition.
My biggest complaint--and I admit that it's a nitpick--is that the book is written as though all the material that came out prior to Mage Revised didn't exist. I knew I couldn't expect my fondly-wished-for final throwdown between the Technocracy and the Traditions for control of Reality (admit it--that would've made a great scenario). But to give such short shrift to those early concepts that made the game great (and, by extension, the players who've supported Mage since it came out eleven years ago) is really sad.
The one saving grace of this book (and the reason it gets two stars instead of one) is Chapter Seven: Designing Ascension. It's a toolbox for for creating custom scenarios for the end of the universe as opposed to using the ones in the book. It includeds optional rules for large-scale combat, crossover ideas for other WoD games (except Changeling! another disappointment!), and storytelling tips on how to run epic, apocalyptic chronicles.
Bottom-line: only buy this if you're a completionist, or manage to find it for dirt-cheap someplace (a used copy in Amazon Marketplace, for instance). Otherwise, borrow it from a friend and read it first before you decide to pay full price for your own copy.