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Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
 
 

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) [ハードカバー]

Ian Millington

価格: ¥ 6,950 通常配送無料 詳細
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Artificial Intelligence for Games, Second Edition Artificial Intelligence for Games, Second Edition
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内容説明

Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood.

In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play.

He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.



* A comprehensive, professional tutorial and reference to implement true AI in games.
* Walks through the entire development process from beginning to end.
* Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.

著者について

Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext.


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34 人中、31人の方が、「このレビューが参考になった」と投票しています。
Impressed, this is well worth it. 2006/8/19
By Adam Larson - (Amazon.com)
形式:ハードカバー
I have been fascinated with AI for a long time, so I was excited to see this book. I own 3 other AI books, and all of them are really good. This book explains things in a way that is easy to understand. The author doesn't use any C++ in the book every algorithm is done in pseudo-code to make it easy to implement using any language. It is a definitive guide to the basic and not so basic AI techniques. The aicore that the author provides on the CD is well documented and is very helpful.

The book covers:

Steering behaviors

Pathfinding

Decision Making

State Machines

Fuzzy Logic

Waypoints

Learning Behaviors

Communication

Teaching characters

And a break down of how a typical AI design is done in different types of games.

Just to give you a notion I am about 12 hours into this book. So I may add or change this as I get further along, but overall this is a must have book.

There are a few things that I personally don't like. One is no .exe are on the cd so everything has to be built. This is a new book, so maybe the author will build them and place them on his website. I would also like to see some solutions for Visual Studio on the cd. The author says several times he tries and makes the code as platform independent as possible, but It would be nice to have prebuilt .exe files at least so I can see the demo's in action.
8 人中、8人の方が、「このレビューが参考になった」と投票しています。
Powerful Concepts Made Easy 2008/6/18
By Kevin Vitale - (Amazon.com)
形式:ハードカバー
Understand that the pseudo-code approach this book takes is what makes it such a standout from the rest of the crowd. The author is technically thorough and the syntax is straightforward enough to use in any language needed. Moreover, it frees the author to discuss AI in abstract terms which, in the end, proves to be much more valuable content. C++ source code puts the pseudo-code discussions into practice for those looking for real-world examples.

I would HIGHLY recommend this book as a follow up to Mat Buckland's "Programming Game AI by Example" (Nov., 2004)
7 人中、7人の方が、「このレビューが参考になった」と投票しています。
Excellent C++ Source for AI 2008/7/26
By J. Wrenholt - (Amazon.com)
形式:ハードカバー|Amazonが確認した購入
This is a very solid book on AI for games.

The C++ source code provided with the book is excellent. While the examples are visually unexciting, they demonstrate the power of the book's principles without the clutter that a complete graphics game would require. I was able to compile and build all the examples on the CD in one evening. The code demonstrates many of the best practices of C++ programming and design patterns.

The author builds up a nice AI engine as you progress through the book. The C++ code from the CD (or web-site) is well commented and ties exactly into the pseudocode in the book.

Millington goes into considerable detail as he reveals the power of Artificial Intelligence for Games. He carefully explains each step including the math and physics required to carry out the execution. It is obvious that he has a great deal of experience in writing computer games. He shows you a clear solid way of doing things and then discussed the strengths and weaknesses by comparing it to other techniques and addressing possible optimizations.

To read and understand this book takes time and hard work. Artificial Intelligence is a large and complex topic in math and computer science programs. The author has brought many nuggets of wisdom from that branch of research and made them understandable and useful for game programmers. Not an easy job, but Millington is one of the best at explaining difficult concepts in a clear and straight forward way.

The other reviewer's that are knocking this book because of the code, don't know what they are talking about. The code is excellent and what makes this a 5-star pick.

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