Arkham Now has finally hit bookstores and as both a player and a referee, I can say that I am genuinely pleased with the products. Save for some easily-overlooked faux pas courtesy of some publishing/layout mix-ups, Arkham Now provides a rich detailed mind-scape of Arkham, Massachusetts in the modern era. While it is set in modern times, it still maintains a strong classic Lovecraftian feel to it as well as throwbacks to the old people and places that made 1920's Arkham, Massachusetts such a solid foundation of Call of Cthulhu gaming.
I am pleased with the diversity of the two authors of this book. You can sense the style differences in the two, but not once do they clash awkwardly. Rather, the two style differences seem to play off one another quite well, giving the reader the pleasure of enjoying the product from a wider scope of vision rather than a one-sided approach.
While I am a believer that Call of Cthulhu is best suited for the 1920's, I am not one of these people who believe the Lovecraft legacy is tainted by setting it in other time eras. I have found enjoyment in all time eras of Call of Cthulhu - be it the Dark Ages, the 1890's, the 1920's, the Vietnam Era, or even modern times. Arkham Now will undoubtedly improve my gaming experience in modern Lovecraft country with some great meaty material to base modern era campaigns out of.
I, for one, look forward to future products that these two authors produce in the future. Arkham Now is a real winner, no doubt about it.