Would you like to see this page in English? Click here.


または
1-Clickで注文する場合は、サインインをしてください。
こちらからも買えますよ
この商品をお持ちですか? マーケットプレイスに出品する
3ds Max Animation with Biped
 
 

3ds Max Animation with Biped [ペーパーバック]

Michele Bousquet , Michael McCarthy

価格: ¥ 4,430 通常配送無料 詳細
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
通常2~4週間以内に発送します。 在庫状況について
この商品は、Amazon.co.jp が販売、発送します。 ギフトラッピングを利用できます。

キャンペーンおよび追加情報

  • 掲載画像とお届けする商品の表紙が異なる場合があります。ご了承ください。


商品の説明

内容説明

3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters, and impressive crowds, this all-in-one software is professional and fast! The powerful Biped module in 3ds Max 8, with pre-linked and realistically constrained skeletons and its suite of motion tools, dramatically speeds up the animation process. In this book and accompanying CD, author and award-winning animators Michele Bousquet and Michael McCarthy look at the Biped, Physique, Crowd, and Motion Mixer tools and demonstrate how to animate character models quickly. They start with the basics of Biped, and then move on to footstep animation, freeform animation and the use of crowd behavior simulation tools. Readers will also learn how to use all the new tools of Motion Mixer for mixing motion files, and the Workbench for adjusting biped function curves, and learn specific animation techniques, including how to adjust physique for perfect deformation, fit a biped to any character model, create realistic motions, combine motions on any character, create crowd scenes automatically, and more!

著者について

Michele Bousquet, an Autodesk Certified Trainer, has been using Biped and Character Studio since its first release. She is the author of Model, Rig, Animate! with 3ds max 7 and Animation with Character Studio 3. Michael McCarthy is an accomplished 3D artist and animator. His skills in the 3D field are largely derived from many years of painting and drawing. Character animation is one of Michael's passions and he enjoys the study of motion. Michael is very involved in teaching 3D art in the classroom, in books, and with training DVD's.

登録情報


この本のなか見!検索より (詳細はこちら
この本のサンプルページを閲覧する
おもて表紙 | 著作権 | 目次 | 抜粋 | 索引 | 裏表紙
この本の中身を閲覧する:

この商品にタグをつける

 (詳細)
タグは、商品との関連性が非常に強いキーワードまたはラベルのようなものです。
タグにより、すべてのお客様がお気に入りの商品の整理と確認を行うことができます。
※タグは初期設定で公開になっています。詳しくはこちら
 

カスタマーレビュー

Amazon.co.jp にはまだカスタマーレビューはありません
星5つ
星4つ
星3つ
星2つ
星1つ
Amazon.com で最も参考になったカスタマーレビュー (beta)
Amazon.com:  5件のカスタマーレビュー
4 人中、4人の方が、「このレビューが参考になった」と投票しています。
good for begineer only 2007/1/19
By D. K. Moore - (Amazon.com)
形式:ペーパーバック
I had a little biped experience before reading this book and have learnt nothing new from it. Only buy if you are a complete beginner. Nicely laid out, clear and well explained.
great book! 2010/7/28
By Zap Zhong - (Amazon.com)
形式:ペーパーバック|Amazonが確認した購入
Like other reviewers say, a lot of the 3ds Max books leave a lot to be desired.. but this one is truly exceptional. The lessons are well articulated and the tutorials have all the steps explained. The only cautionary points i would make are 1) the book was written for 3ds Max 8 so it is aging a little and 2) to follow along you will need to know the 3ds Max interface already.. the book assumes a basic knowledge of Max... so if you are a total Max beginner, you should start with something else.
2 人中、1人の方が、「このレビューが参考になった」と投票しています。
Great, but just Technical Info... 2008/4/8
By Robert N. Bowen - (Amazon.com)
形式:ペーパーバック|Amazonが確認した購入
This book was exactly what I was looking for. It had detailed instructions for how to perform nearly every task in Character Studio (now just called the biped system in 3DS MAX). It's not going to have anything conceptual in it.

If you want a comprehensive animation guide, you need to get the animation bible (The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators) in addition to this. Make sure you know everything about squash and stretch, anticipation, etc. Come to think of it, start with the book The Illusion of Life: Disney Animation (you can find a lot of this info online, because it's so old, but it's good to have it when you're not on the interwebs as well).

Actually, you can start with whatever excites you most, but you won't get anywhere interesting without the foundational concepts in these two other books. They apply to even the realistic kinds of animation you see in action movies. In fact if you're going to Mo-Cap everything you ever do, you should still know them.

クチコミ

クチコミは、商品やカテゴリー、トピックについて他のお客様と語り合う場です。お買いものに役立つ情報交換ができます。
この商品のクチコミ一覧
内容・タイトル 返答 最新の投稿
まだクチコミはありません

複数のお客様との意見交換を通じて、お買い物にお役立てください。
新しいクチコミを作成する
タイトル:
最初の投稿:
サインインが必要です
 

クチコミを検索
すべてのクチコミを検索
   


リストマニア

リストを作成

関連商品を探す


同じキーワードの商品を探す


フィードバック


Amazon.co.jpのプライバシー ステートメント Amazon.co.jpの発送情報 Amazon.co.jpでの返品と交換