Fifteen chapters build a solid foundation for almost every aspect of 3ds max, starting with installation, interface navigation, and the basics of creating, selecting, and moving objects. Subsequent chapters include advanced modeling of objects, animation, working with lights and cameras, and using materials and maps. The final chapter, "Rendering," covers final output and how to add effects that are only visible in the final rendered frame, such as depth of field, motion blur, lens flares, glows, and so on.
The most remarkable thing about the book is how thorough each section is, even though such a wide range of deep topics are covered in under 500 pages. It is impossible to find a favorite chapter--they are all important, and all equally well written and illustrated. Some topics are simply not covered, which is a fine approach; there is more than enough material here to keep the new Max artist busy for some time.
This book is for beginners. There is virtually no information on the deeper tools like MAXScript or bones, or using inverse or forward kinematics, although a short section discusses using morph targets. However, it is ideal for someone brand-new to the program who needs to learn the basics as quickly as possible. Getting a handle on the basics of any application is often the most important step to learning to use it well, and this book--like others in the Visual QuickStart series--focuses on the basics. There is no companion CD-ROM, but a section containing color images offers inspiration.
3ds max 4 is a rich and mature application relied on by professionals all over the world, but understanding how it works and learning to use it can be daunting. 3ds max 4 Visual QuickStart Guide is designed to help any user new to Max climb the curve and conquer the application. --Mike Caputo
登録情報
|
この商品にタグをつける(詳細)タグは、商品との関連性が非常に強いキーワードまたはラベルのようなものです。
タグにより、すべてのお客様がお気に入りの商品の整理と確認を行うことができます。 ※タグは初期設定で公開になっています。詳しくはこちら |
Screenshots of the buttons you'll press, the menus you'll see, and even examples of the operation as it progresses accompany each step. Quick and to the point, the 3DS Max 4 Visual Quickstart Guide is a must have reference.
I give it four out of five stars because it's a better reference then a teacher. I reccomend that you use fundamentals for learning 3ds max, and if you need a good reference this book is the one to pick up!
(I leave it on top of my computer monitor, I use it so much!)
Pros:
Tons of pictures...lots of details...you can jump from place to place so when you get bored with on thing you can easily go practice on another aspect of the program without being confused. The book is like mini excerises after mini exercises. graphics are clean , crisp ,sharp. The writing style is not boring and concise and to the point. A good book to learn what max is and what it can do for you. If you wanna have info on max to see how it works and don't know where to go, this is the book and it does not cost a fortune to boot.
Cons:
Missing a lot of details. The chapters are skimpy and leaves to a lot of guessing afterwords.You have the feeling" ok now i know how to do this but where do i go from that point!" Nothing on basic modeling or nurbs...you just learn to move vertex and other parts od 3d meshes but nothing on modeling here...
There should follow ups to this book with exploration more in depth. Michelle is great but she should sit there and make sequels of the book and explains the other features she did not put in the first book and modelling....modelling..modelling... please!!!!!!!!!!!.
You are left on empty after a while with this book.. you wanna learn more but you are stuck..so you have to buy other books.
Nevertheless the book wich seems not so impressive is really the opposite...its just too short as most visual quickstart guides are and i don't think that only one book would do 3ds max justice because its too complex of a program to cover in 1 quickstart guide.
Please Michelle do other books that follow this one...
A very satisfied dude! But could learn more from your wisdom.