Amazon.co.jp
本書のタイトル『ヒューメイン・インタフェース』とは、人にやさしいユーザーインタフェースのこと。ジェフ・ラスキンは、Macintoshプロジェクトのプロジェクト・リーダを努め、Macintoshのインタフェースのコンセプトを方向づけた伝説的な人物。1ボタンマウスの生みの親でもある。この著者が、真に「人にやさしい」インタフェースの在り方を語ったのが本書である。
本書はちまたにあふれるユーザーインタフェースデザインガイドではない。認知工学の手法を用いて、人間が機械や道具を操作する際の意識の働きや、操作の習熟が行動に与える影響など、マン・マシン・インタフェースの本質的な問題を、科学的なアプローチで解説しており、目からうろこが落ちる思いである。また、現在最も成功しているグラフィカルユーザーインタフェースが宿命的に持つ問題点を暴き出している。私たちは悪くなかったのだ。
ユーザーインタフェースの今後の方向性を示唆し、未来形を語った本書。ソフトウェアデベロッパーのみならず、コンピュータと人間とのかかわりあいに興味を持つエンドユーザーにも、新たな知見を提供してくれるに違いない。(福島紀行)
日経BP企画
ヒューメインとは,「人間にやさしい」こと。本書は,このようなユーザー・インタフェースをどうすれば実現できるのかを,平易に説き明かしている。
人にやさしいと言うと,初心者向けと思われがちだが,決してそうではない。認知心理学や人間工学の成果を用いることで,初心者だろうがベテランだろうが,とまどったり間違えたりせずに,ごく自然に操作できるインタフェースを狙っている。OSからアプリケーション,Webサイトまで,“ヒューメインでない”ものだらけのIT業界への痛烈な問題提起と言えるだろう。結論もなかなかすごい。OSとアプリケーションが分離した,現在のソフト形態では,ヒューメイン・インタフェースは実現できないというのだ。
(日経コンピュータ 2001/11/19 Copyright©2001 日経BP企画..All rights reserved.)
出版社/著者からの内容紹介
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Amazon.com
I've admired Jef Raskin for years. For those who don't know, he is the "Father of the Macintosh," one of the original geniuses who guided the Mac in the early days. But, more than a computer scientist, Raskin is a cognitive psychologist. He studies how the brain works with special emphasis on how that relates to us using computers. His magnum opus was the Canon Cat, which was an excellent and well-thought-out little computer.
In The Humane Interface, Raskin goes into detail describing how computers can be made easier to understand and use. Ever want to know why you really don't like Windows? The answer is in this book. In fact, there's so much in this book that makes sense, I really want to send a copy to every employee at Microsoft.
I loved reading this book and nodding my head in rabid agreement. Raskin states, "There has never been any technical reason for a computer to take more than a few seconds to begin operation when it is turned on." So why then does Windows (or Linux!) take so darn long to start up? The PalmPilot is on instantly, as is your cell phone. But for some reason, we tolerate the computer taking a few eons to start. (And until consumers complain about it, things won't change.)
Computers can be easy to use, and the people who design them and design software need to read this book. Do you ever get the impression that the person who designed a piece of software must have come from the same company that designed the front panel on your VCR? Why should you have to double-click anything? What does Ctrl+D mean one thing in one program and a completely different thing in another? And what's the point of the Yes/No confirmation if the user is in the habit of clicking Yes without thinking about it? Raskin neatly probes all these areas.
While I admire everything Raskin has to say, the book is pretty heavy on the psychology end. Myself, I enjoy cognitive psychology (especially books by Raskin's cohort Donald Norman), though some may find that part of the book boring. Even so, Raskin builds and backs his argument in a most eloquent and scientific manner. Especially if you design software or need to teach or train people to use computers, this book deserves a spot on your shelf. --Dan Gookin
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Book Description
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From the Back Cover
--Jakob Nielsen, Nielsen Norman Group
Author of Designing Web Usability: The Practice of Simplicity
This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches. He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers.
The Apple Macintosh helped to introduce a previous revolution in computer interface design, drawing on the best available technology to establish many of the interface techniques and methods now universal in the computer industry. With this book, Raskin proves again both his farsightedness and his practicality. He also demonstrates how design ideas must be built on a scientific basis, presenting just enough cognitive psychology to link the interface of the future to the experimental evidence and to show why that interface will work.
Raskin observes that our honeymoon with digital technology is over: We are tired of having to learn huge, arcane programs to do even the simplest of tasks; we have had our fill of crashing computers; and we are fatigued by the continual pressure to upgrade. The Humane Interface delivers a way for computers, information appliances, and other technology-driven products to continue to advance in power and expand their range of applicability, while becoming free of the hassles and obscurities that plague present products. 0201379376B07092001
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著者について
Jef Raskin (www.jefraskin.com) is a user interface and system design consultant based in Pacifica, California. Hewlett-Packard, IBM, Motorola, NCR, Xerox, Ricoh, Canon, McKesson, and AT&T all number among his clients along with dozens of less-well-known firms. His articles have been published in over forty periodicals including Wired, Quantum, IEEE Computer, and the Communications of the ACM. He is best known for having created the Macintosh at Apple and the Cat work processor for Canon.
0201379376AB04062001
著者略歴 (「BOOK著者紹介情報」より)
1960年生まれ。1982年京都産業大学外国語学部言語学科卒業。1982年~1999年国内情報処理会社にてSEとして勤務。現在、ニュージーランドにて翻訳およびシステム開発に従事(本データはこの書籍が刊行された当時に掲載されていたものです)